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IMA4515 |
3D computer graphics |
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Coordination |
Marius PREDA |
Duration |
45h |
ECTS |
4 |
Prerequisite |
None |
Objectives |
To present the economic challenges and emerging technological issues related to distributed 3D graphic
content over heterogeneous terminals in mobile environments.
To establish core competences on 3D synthetic content and scene representation for virtual/augmented reality applications.
To implement these competences in the framework of mini-projects linked to real industrial applications or national/European research projects. |
Content |
Current trends and challenges in the 3D graphics industry: the examples of video games and CAD
Introduction: a half-century revolution in graphics hardware and modelling
Geometry modelling I: parametric curves and surfaces, simplification algorithms, subdivision schemes
Geometry modelling II: higher-order surfaces (patches, NURBS...), implicit surfaces
Realistic rendering: color, surface visibility, synthetic light, transparency, ray casting, texturing, natural phenomena
Computer animation I: basic principles, keyframe animation, morphing techniques
Computer animation II : procedural animation, articulated object animation, inverse kinematics
Virtual reality: hardware and systems
3D content scalable representation for online gaming
The VRML and MPEG-4 3D standards
Visit of a multimedia production studio
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Bibliography |
J.D. Foley, A. van Dam, S.K. Feiner, J.F. Hughes
Computer Graphics: Principles and Practice
Addison-Wesley, 1997 (2nd Edition)
W.R. Sherman, A.B. Craig
Understanding Virtual Reality: Interface, Application, and Design
Morgan Kaufmann, 2002
R. Parent
Computer Animation: Algorithms and Techniques
Morgan Kaufmann, 2001
N. Sarris, M.G. Strintzis (Eds)
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body
IRM Press, 2004
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Assignment pattern |
Supervised group project on subjects borrowed from real industrial applications or from national/European research projects. |
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